The One Thing Constraint
Good science fiction changes one thing and builds a world around it. Can the same work in product design?
11 posts in this category
Visual UIs and chat interfaces have opposite strengths. The asymmetry isn't a problem to fix; it's a pattern to embrace.
Good science fiction changes one thing and builds a world around it. Can the same work in product design?
Building Field Bureau + Werkstatt, a minimal site born from a journal sketch and iterated into existence.
The three non-negotiables I expect from senior designers: relentless feedback, selling the work, and knowing when each skill should lead.
On the fundamental difference between art and design: one serves itself, the other must serve others.
Turn any playlist into a customizable mixtape—no log-ins, no algorithms, just intentional listening.
The journey of creating a mind mapping tool that evolved from experimental prototypes to a full-featured product.
Exploring the core principles of interior design through Noah Daniel's insightful video series, covering ground rules, material palettes, and lighting.
A fun exploration of chaos theory through code, creating an aesthetic visualization of the Lorenz attractor using P5.js.
How I built kohlhofer.com trying out a new approach to design and software development.
How I used code to create a natural-looking random pattern for board and batten siding, ensuring both aesthetic appeal and structural requirements.